Lands and PvP in Mithrall

You choose your risk, from the safe ground around the cities to the Black Lands, where there are no rules. Then claim the land, tax it and hold it against rival clans.

Choose your risk

The further you venture, the richer the land and the higher the price of a fall.

  1. Green Lands

    Safe

    Safe ground around the cities, where every journey begins.

    A dwarven farming hamlet on green hills below the gate of a mountain city
  2. Orange Lands

    Contested

    Contested ground. Most keep the peace; bandits do not.

    Masked bandits ambushing a dwarven merchant cart on an autumn road
  3. Black Lands

    No rules

    No rules. Claim the land, wage war, keep what you take. Hardcore risk: what you carry can be lost when you fall.

    Armoured dwarves with torches crossing a volcanic waste toward a ruined fortress
  4. Claim it. Rule it. Tax it.

    Territory

    Land is power, and power is everything. Raise walls and fortify your base, then hold it against rival clans. Claim territory in the lawless lands, control its resources and set taxes to fund your conquests.

    A clan raising walls on claimed land while its lord counts the taxes
  5. Battlefields of glory

    Siege

    From skirmish to siege, tactics and gear decide the outcome. Massive battles for land, fortresses and resources, with skill-based combat where timing and position matter.

    Two dwarven armies clashing at the gate of a mountain fortress

Is there PvP in Mithrall?

Yes, and you choose your risk. The Green Lands around the cities are safe. In the Orange Lands most keep the peace, but bandits do not. The Black Lands have no rules.

Battles run from skirmish to siege, for land, fortresses and resources, with skill-based combat where timing and position matter. Hardcore risk: what you carry can be lost when you fall.

Questions and answers

The mountain is waiting.

Wishlist Mithrall on Steam and follow the game to hear what comes next. Coming Q4 2027.