Emberzul
School of fire
Fire, the school of burst and area pressure. One-handed and two-handed staves.


No mana: every spell comes from your staff. Each school has its own element and its own line of staves, one-handed and two-handed.
School of fire
Fire, the school of burst and area pressure. One-handed and two-handed staves.

School of frost
Frost: control and attrition, slowing a fight to your pace. One-handed and two-handed staves.

School of healing
Healing, the real thing: a dedicated support that mends allies. One-handed and two-handed staves.

School of arcane
Arcane, precise and strange, the art the Ancients left behind. One-handed and two-handed staves.

School of nature
Nature: roots and terrain and green pressure. One-handed and two-handed staves.

School of light
Light: vertical strikes and zones that punish and protect at once. One-handed and two-handed staves.

School of shadow
Shadow: curses and drains that eat away at an enemy over time. One-handed and two-handed staves.

School of storm
Storm: tempo and reach and reactive lightning. One-handed and two-handed staves.

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