The eight schools of magic

No mana: every spell comes from your staff. Each school has its own element and its own line of staves, one-handed and two-handed.

Emberzul

School of fire

Fire, the school of burst and area pressure. One-handed and two-handed staves.

The one-handed and two-handed staves of Emberzul

Rimekhal

School of frost

Frost: control and attrition, slowing a fight to your pace. One-handed and two-handed staves.

The one-handed and two-handed staves of Rimekhal

Vahlmun

School of healing

Healing, the real thing: a dedicated support that mends allies. One-handed and two-handed staves.

The one-handed and two-handed staves of Vahlmun

Ankhaz

School of arcane

Arcane, precise and strange, the art the Ancients left behind. One-handed and two-handed staves.

The one-handed and two-handed staves of Ankhaz

Grothun

School of nature

Nature: roots and terrain and green pressure. One-handed and two-handed staves.

The one-handed and two-handed staves of Grothun

Solvahl

School of light

Light: vertical strikes and zones that punish and protect at once. One-handed and two-handed staves.

The one-handed and two-handed staves of Solvahl

Morgkul

School of shadow

Shadow: curses and drains that eat away at an enemy over time. One-handed and two-handed staves.

The one-handed and two-handed staves of Morgkul

Vhorrak

School of storm

Storm: tempo and reach and reactive lightning. One-handed and two-handed staves.

The one-handed and two-handed staves of Vhorrak

Every weapon, in full

The mountain is waiting.

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