The seven peoples of Mithrall

One race, seven peoples, each with its own homeland, capital, ruler and lore, and three old feuds between them, as the team tells them in its devlog.

One race, seven peoples

Your people is who you are, not a class: every dwarf can wield any weapon and learn any craft.

A Kahzuld dwarf of Kahzul'Grim

Kahzuld

The common dwarves

The melting pot of Kahzul'Grim: artisans, brokers and diplomats who think in ledgers and favors. At home everywhere, master of nowhere.

Homeland
Kahzul'Grim, the neutral capital
Capital
Kahzul'Grim
Ruler
Peace-Warden Vahl'Dur the Evenhanded

Neutral: the Kahzuld trade with everyone.

A Volzar dwarf of Grumm'Kadar

Volzar

Dwarves of the Dark Lands

Basalt-grey skin fissured with ember light. Smiths before anything else, patient with metal and short with everything living, and they tame drakes the way others tame hounds.

Homeland
The volcanic Dark Lands
Capital
Grumm'Kadar
Ruler
Grozal the Ash-Crowned

An old feud with the Skral: the oldest hatred in the realm.

A Skral dwarf of Fjor'Grimm

Skral

Dwarves of the frozen north

Frost-pale, rune-etched, disciplined. They believe endurance is a moral quality, and their feud with the Volzar is the oldest hatred in the realm.

Homeland
The frozen north
Capital
Fjor'Grimm
Ruler
Fjoruk the Rime-Warden

An old feud with the Volzar: the oldest hatred in the realm.

A Galdruk dwarf of Bryn'Gald

Galdruk

Dwarves of the forest

Stag antlers, boar tusks, moss in the beard. The realm's traditionalists: rangers and timberwrights who cultivate the wood like a garden their grandfathers planted.

Homeland
The woodland east
Capital
Bryn'Gald
Ruler
Bryngar the Oak-Hearted

An old feud with the Grullok: to a Galdruk, a jungle let in is heresy.

A Grullok dwarf of Morg'Vhun

Grullok

Dwarves of the jungle

They stopped fighting the jungle and let it in: living fungal caps, spore-marked shoulders, poison-lore, swamp paths no outsider walks twice.

Homeland
The tangled jungle
Capital
Morg'Vhun
Ruler
Mhorruk the Root-Bound

An old feud with the Galdruk: to a Galdruk, a jungle let in is heresy.

A Hjorlok dwarf of Gron'Vael

Hjorlok

Dwarves of the plains

Ram horns, feathers, beadwork, herds. Shepherds, beast-tamers and riders who trust the wind more than any wall.

Homeland
The great grasslands
Capital
Gron'Vael
Ruler
Hjorvak the Wind-Sworn

An old feud with the Sethuk: who owns the horizon.

A Sethuk dwarf of Zarr'Ophal

Sethuk

Dwarves of the dunes

Skin like cracked sandstone under gold and turquoise. Caravan-masters and sun-priests who measure wealth in water and think in decades, the way stone does.

Homeland
The desert and its oases
Capital
Zarr'Ophal
Ruler
Zarrok the Sun-Sworn

An old feud with the Hjorlok: who owns the horizon.

Seven peoples, seven capitals

Kahzul'Grim stands neutral at the crossroads. The six capitals of the other peoples stand out in the black lands, and their markets, services and contracts open only to those they trust.

  • Their craftEach culture's blueprints, garb, weapon lines and signature gear.
  • Their gatesThe markets and contracts of their capitals, open to the trusted only.
  • Their secretsKnowledge older than all seven peoples, for those who earn it.

Read the devlog: the seven peoples, their feuds and their kings

The mountain is waiting.

Wishlist Mithrall on Steam and follow the game to hear what comes next. Coming Q4 2027.